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descent -15-

posted 2009.11.27 at 04:41

20090912 (21) - One through three scaled, four cropped, five and six scaled with a bit of cropping, seven cropped extensively, eight cropped a bit, and nine (NINE) as-is, with a smidge of trimming to make it fit the 592x that is a three-panel-width panel. The original layout contracted left to right; this one's straight-up. I like this one more.

20090908 (15) - Lettered.

First Edition Metadata

OPD : 2006.05.31 @ 23:59

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20070731 : Continuity tweaks. The old version is here.

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Lots of pointing on this page... you'll find out what's off to the east shortly. :)

And now I collapse - it's been a longass hungover day and my brain is mush. Mush sucks.

21:03   mdxi> one day i will finally understand how your "levels" work. every time i think i have a handle on it, you do something else with them that breaks my theory.
21:03   mdxi> NB: don't explain more. it's fun.
21:03   mdxi> also: rofl@DEFROST
21:04  @bda> Doesn't the console look like KITTs?
21:04   solios> :x
21:04   mdxi> i was thinking more like a early 1990s GM product
21:05   mdxi> they were way into slanted speed-o-bars for a while
21:05  @bda> huh.
21:06   solios> yeah, Templar mechanics aren't the kind of guys who drool over BMWs.

21:41 < solios> mdxi: the 'levels' bit will get explained in the story after this one.
21:41 < solios> (when one of a short list of obvious protagonists says something along the lines of "what the fuck?!")
21:42 < mdxi> well, i've read the glossary entry. and i'm pretty sure i have the basic concept.
21:43 < mdxi> but there's nuances that don't jibe with my mental model of your universe's mechanics
21:43 < mdxi> it's cool
21:43 < solios> hm.
21:44 < mdxi> don't worry about it. i'm not complaining. i only think this hard about it because i like it :)
21:44 < solios> :D